How should children engage with tech?

Good morning,

It’s nearly the weekend and we were wondering how you think children should engage with technology? We have two pictures to show you, which one do you think is most appropriate?


kids sat at screen



technopop 2

Did you know 81% of parents say Children have access to their smartphones, and use it exclusively to play games or watch videos?

Let us know your thoughts…

How accurate does the GPS need to be?

When talking about loved ones, is to within a airline seat width close enough, as can be seen from our testing above, it’s is worth considering the below.

The accuracy of GPS data depends on many factors. For example, the quality of the GPS receiver, the position of the GPS satellites at the time the data was recorded, the characteristics of the surroundings (buildings, tree cover, valleys, etc) and even the weather. This page gives a basic introduction as to how GPS works and describes some of the key issues related to accuracy. The Global Positioning System (GPS) is a satellite navigation system that provides location information anywhere on or near the Earth’s surface. It comprises a number of satellites in orbit above Earth. Each satellite continually transmits messages that include the time the message was transmitted, and the satellite position. On the ground the GPS unit receives these messages and, by comparing the time at which the message was received (on its internal clock) against the time which the message was transmitted, it works out how far away it is from each satellite.

GPS requires a direct line of sight between the receiver and the satellite. When an object lies within the direct path, accuracy suffers due to reflections and weakening of signals. This is particularly problematic in urban environments, within valleys and on mountain slopes. In all three situations, the objects (buildings and the Earth itself) are substantial enough to completely block the GPS signals. When weak signals are received, they may have been reflected off buildings and the surrounding landscape. Reflections generate multi-path signals arriving with a small time delay at the receiver. This results in inaccurately calculated position.


Even when the object is less substantial (tree cover, car roof, your body), reflection and weakening of signals may still occur. This can sometimes be observed when viewing your recorded GPS track logs on top of aerial imagery. In the image on the left, the true position of the footpath follows the shadowy area in the forest. However, as the GPS receiver enters the forest (walking from east to west), it can be observed that reflections cause the recorded track to incorrectly shift slightly to the south.

When carrying a GPS device, generally, the higher the antenna is fixed, the better the reception. Good positions include the shoulder strap or the top pocket of a backpack, mounted on top of a cycle helmet, or a roof antenna on a car.

Tech in Childhood

From 23/09/2015. You can read the original article here

We’ve recently pondered the impact that various mediums of technology can have on the fragile development of a child’s health and mental state. After evaluating what numerous academic studies suggest, it was clear that some negative effects can occur from an over-indulgence in various sectors of modern technology.

Just as each study may warn us of the detrimental effects of tech on children, there also plenty of pointers for harnessing the power of technology for good in children’s lives.

The Tech Generation

As we mentioned in our previous coverage on the subject, technology is proven tool for increasing child engagement in education, and ultimately academic success- particularly amongst kids who are struggling in class. Rather than sit here and provide you with parenting advice coming straight from the mouth of a child-less 23-year old however, I’ll point you in the direction of ongoing projects that look to embrace the inevitable growth in the digital lifestyle.


For parents, the pace at which technology advances is hard to fathom. If you aren’t considered a digital native (1980 may be the cut-off point), keeping up can be a thankless task. Still, one word sums up the endeavour of using technology in parenting- engagement. Children are completely emerged in technology from such early ages today (as we saw in the usage results from CHILDWISE). Rather than dismissing its potential or using it as a means to just keep kids quiet, research proves that technology can lead to positive impacts in a child’s mental state and educational progression (again, refer back to our partnered piece for details). Parents could do worse than to re-evaluate their preconceptions on the impact of technology on children, and look to harness its potential.

One man who is looking to do exactly that is Sacha Visram from GloGlu. Their Wearable device “Brillar”, currently on crowdfunding site Indiegogo, uses technology to keep children happy, active and safe.

Whilst Visram pointed towards evidence that somewhat justifies the parental fears of a children becoming obese and socially recluse (pointing towards similar evidence from CHILDWISE to that in our article on the subject), but offers GloGlu as an example of the opportunities parents have with technology.


“The YouTube generation is screen addicted and kids are less active than they used to be. Less than 10% of 5 to 9 year-olds play real-world games indoors or outdoors, down from 40% in the 1990s.” Visram said.

“At the same time the growth of mobile and wearable technology is opening up new opportunities – a new generation of games is redefining the gaming experience for children.”

“Most technology is either geared towards adults or children, but there are few experiences and devices that are built for joint experiences or for combining technology experiences with real-world play.”

“Developers such as GloGlu are creating devices and games to address the sedentary gaming experience of the past.”


Plugging the Skills Gap

The ever-modernising jobs market is another key area in which children may be missing out. The government overhauled the primary school computing programme in 2014, phasing out a focus on computer literacy that no longer prepares children adequately enough for life beyond education. In its place, children as young as 5 now undertake a course much more steeped in computer science.


The new curriculum was designed with the support of Microsoft and Google, who were leading the vehicle for change. Complaints from tech’s biggest names were commonplace, as they felt the schooling system was leading to a significant shortage of qualified candidates for IT jobs. As our digital lives become more prominent, so too does the employment landscape needed to power that digital emphasis. As Visram suggests:

“Technology as we know it has brought about this change and it is now changing education, the way we spend our free time and the way we work.”

“If your child lacks native technology skills they risk being marginalised not just in their future career but in their social life as well.”

To help them along, each year 7 child (11 and 12-year olds) will receive a BBC funded micro-computer. Announced in July but since delayed until 2016, the Micro Bit is a pocket-sized computer that they hope will inspire younger generations to innovate with coding computers. Computing in education has received a much needed overhaul, and projects like the BBC’s Micro Bit will only aid in enflaming the imagination of today’s digital natives.


Aside from the educational and employment benefits children could adopt through tech, we’ve also previously touched on the potential drawbacks on a child’s health and safety. Sites like Safer Internetcontain a series of useful resources for ensuring child safety when using the internet and various tech devices. Monitoring a child’s activity online and using parental tools can help protect younger generations from the darker corners of the web and the negative effects technology can bring.

“Children are safe to game online but the right controls and protections need to be put in place.”

“Parenting today is perhaps more demanding than ever, but we mustn’t forget there is technology available to help!”

It’s that final comment from Sacha Visram that needs to be held above all the often exaggerated and sensationalised attacks on various tech industries for their connection to child obesity and a perceived detrimental impact on social skills. Growth in technology use among children is only going to continue. It’s the responsility of the industry and parents alike to create technology that engages and enthuses children.

As the evidence suggests, improvement in a child’s physical and mental health will follow, as will their prospects for the future.

Ultimate Kids’ Wearable…

Copy of Expansys Expose from 07 September 2015

Glo Glu, the UK gaming App developer has today launched the crowd-funding site for its Brillar product, the ultimate wearable device for children, on Indiegogo. Are you fed up with the kids sitting at home and constantly swiping screens, indulged in the world of secluded sedentary play? As a parent it’s perfectly normal to feel guilty about sometimes using screen-based technology to babysit the children.  Do you want the kids to get up, break away from their screen dependency and stay active with the added benefit of always knowing they’re safe? Well, Glo Glu have the solution you’ve been waiting for – say goodbye to tech that keeps them sedentary…

Meet Roody – the hero of the app Roodymentary – which uses ‘real world’ stimulus to encourage learning and engagement with friends, peers and parents.  The app has taken off on iOS & Android, which is why we are introducing the next natural step.

Say hello to Roody…

gloglu-android-header (2)

and Brillar

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The world’s first children’s wearable GSM/GPS gaming, calling & tracking device, which allows you to call, educate, entertain and locate.

  • – Calls can be made and received from three pre-programmed numbers
  • – Geo-location enables secure yet independent play
  • – It allows Roody to send kids fun real world challenges

 Pre Order Brillar on


Over the past 18 months, Glo Glu has been working hard to develop a child’s wearable device to complement the Roodymentary experience.

Glo Glu are proud to announce that their very first crowd funding campaign for the Brillar has just gone live on Indiegogo. Glo Glu are looking for support to help finish off the final development phase and further validate the Brillar principal. They’ve got some fantastic perks on offer, so please follow the links to support the development of a new active gaming experience for kids!

UKMums are talking about us!

You can read the original article here took a look into how gaming can encourage children to become active and how the creator of the new piece of wearable tech called Brillar, believes he can use gaming in a positive way to encourage children to become active outside.


Kids are less active than they used to be. Less than 10% of 5 to 9 year-olds play real-world games indoors or outdoors, down from 40% in the 1990s. A recent study by the UK organisation Childwise found on average today’s children spend six hours a day inactive in front of screens, and just six minutes a day outdoors.

To combat this, UK games company Glo Glu have released a piece of wearable tech that encourages children to go outside and become more active.

“As parents, we often feel guilty about using screen-based technology to babysit children. We tell ourselves – at least they are safe and we know where they are,” explains Sacha Visram, founder of Glo Glu.

“To help address this we wanted to design a device that helped get kids up and active. The wearable Brillar, working with its sister App Roodymentary, harnesses the technology children find so spellbinding, but turns it into something that exercises more than just their thumbs!”


Brillar is part of a new generation of digital games that bring together real-world and screen-based play. The benefits are powerful. Children learn through play. Gaming is used both in classrooms and at home to encourage children’s development. When combined with being active, the impact is immediate and impressive. Movement is the best way to keep children focused. It prevents them from zoning out, and motivates them.